Oikoumené / The game

Physical build + training

Create your character.

Pick a starting build. Training, equipment, experience and the people you meet do the rest.

Four character appearance studies with different physiques, complexions and hair textures

People of western Anatolia

People from across the region.

Choose features and ancestry from Lydian communities, the Ionian and Aeolian cities, Persian families, and the Macedonian, Greek and Thracian troops arriving in the region. Your background affects your clothing, your language and who you know. Your profession, loyalties and fighting style are up to you.

Full-body concept of a deep-brown-skinned woman and an olive-skinned man with versatile athletic physiques

01 / Physical build

Versatile

A balanced, athletic frame with even starting attributes.

Starting tendency · training changes it

Natural fitsSword & shieldSpearMixed offence and defence
Full-body concept of a tan-skinned woman in a madder-red tunic and a deep-brown-skinned man in an ochre tunic, both with heavy physiques

02 / Physical build

Heavy

A broad, powerful frame that starts with more power and resilience.

Starting tendency · training changes it

Natural fitsShield & spearHeavier armourHolding ground
Full-body concept of a brown-skinned woman in an indigo tunic and a fair-skinned man in a moss-green tunic and trousers, both with agile physiques

03 / Physical build

Agile

A light, wiry frame that starts with better mobility and coordination.

Starting tendency · training changes it

Natural fitsBow or javelinLight spear or bladeSkirmishing

Skill progression

Improve by practising, finding teachers and using what you learn.

Your build affects where you start. Every character can train with every weapon, and how far you get depends on the work you put in. Exact progression rates are still being worked out.

  1. 01

    Practise

    Using a weapon or a skill teaches you its timing, reach and demands.

  2. 02

    Find instruction

    Teachers, soldiers and specialists will show you techniques in exchange for payment, reputation or a quest.

  3. 03

    Apply it

    Fights, journeys and local jobs test what you know on different ground and under pressure.

  4. 04

    Develop a style

    Combine the techniques, equipment and experience you have gathered, and switch weapons when the situation calls for it.

Ability development

Build the abilities you rely on.

There are no fixed combat classes. Your build gives you a starting tendency; training, experience and equipment decide what you can actually do.

Weapon technique
Work on timing, distance, control and recovery with the weapons you choose to carry.
Physical conditioning
Build strength, mobility, resilience and control through use, training and the weight of the gear you wear.
Practical expertise
Travel, tracking, local work and the people you know can teach you useful techniques and give you other ways to solve a problem.
Specialisation
Combine techniques and equipment into your own style, while keeping the option of picking up other weapons or approaches.

The exact attributes, unlock requirements and balance are still in development.

Shared capabilities

Six qualities every character can develop.

Some strengths have nothing to do with the body: awareness on the road, knowledge of people and places, judgement under pressure, practical craft, resolve, and presence in a negotiation.

These are the six broad qualities we are using to frame progression. Their final names, mechanics and interactions are still in development.

Historical concept study of a shield, helmet and linen body armour

Clothing + armour

Dress for place, work and danger.

Clothing reflects climate, community, work and status. Armour is a separate layer: protection and weight change how you move, and any build or background can wear any armour.

Historical concept study of spears, a bow, arrows and javelins

Weapons + combat style

Pick a weapon, then learn to use it.

Spear, sword, bow and javelin each work at a different range and rhythm. The natural fits above show where each build starts out comfortable. You are free to ignore them.

Explore equipment & gear ↗

Original character and equipment concepts. Build names, progression and balance remain in development; historical details are subject to review.

Explore the game

Quests & combat