Oikoumené / The game

In the Shadow of the Empire

Quests and combat during the invasion.

A campaign told in chapters, with settlement quests, fights against soldiers, brigands and animals (PvM), cooperative missions and optional PvP.

Closed village and agricultural valley in the opening region
The opening chapter · Environment study

The long arc

The campaign opens in a Lydian village.

Your caravan reaches a Lydian village where the grain has been taken and several people have disappeared.

Looking for them takes you beyond the village, into army requisitions, trade and the deals that war makes possible. A missing cargo turns into a question of who controls a road, who keeps the harvest and who can still be trusted.

Alexander’s campaign goes on elsewhere. Your story plays out among the communities living through it: the people you protect, the enemies you make and the interests you decide to serve.

Story & progression

Main quests, side quests and a shared campaign.

The overarching story
A long story told over several chapters, as the effects of the conquest spread. Local mysteries lead into bigger fights over supplies, authority and loyalty.
Main quests
Investigate disappearances, find evidence, travel between communities and make the decisions that move each chapter forward. We are designing the campaign so you can finish it without PvP or group play.
Side quests
Help an artisan, earn access to a trainer, settle a local dispute or open up a new route. Rewards include services, skills, materials, equipment and information that can change later choices.
Rocky promontory and isolated sanctuary concept
Beyond the settlements · Environment study

Combat & encounters

PvM, cooperative quests and optional PvP.

PvM · The dangers of the world
Fight hostile soldiers and brigands, take on contracts and head into animal territory. You earn experience and loot that fits the opponent; their equipment, the terrain and how they behave set the difficulty.
Cooperative quests · Together
Planned online missions include escorting cargo, holding a pass and taking on organised opponents, all of which go better with a group. Group size and shared progression are still being designed.
PvP · By choice
We plan to include voluntary fights between players. Format, locations and rewards are still open. You will not need PvP to finish the story or to get equipment the campaign requires.

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