Development journal
Read the latest design note below, or add the RSS feed to your reader to get new entries.
Oikoumené / Development
Design notes, and a look at how the world, characters and equipment are coming together.
Read the latest note
Oikoumené’s starting setting is western Anatolia in 334 BCE. The world studies cover a village and its farmland, quarries, woodland, sanctuaries, a port and an abandoned garrison occupied by former soldiers.
The character system is based on physical build and training, for both women and men. We have moved away from fixed classes. Skills and equipment choices should let a character develop different approaches over time.
Historical accuracy is a constraint on the equipment catalogue. We need to check the date, materials, construction and regional availability of each model before treating it as approved.
The visual atlas helps establish the look of the game. Some of its older labels and designs no longer reflect the current direction. The artwork on this site is concept work, not gameplay footage.
Explore the character direction ↗Questions
A release date has not been announced.
There is no public demo or playtest registration available through this site yet. Any official invitation will be linked from this page.
Platforms and system requirements have not been announced. A wishlist section does not confirm a particular store or platform.
No official community invitation or mailing-list signup is available here yet. For now, you can read the development journal and follow its RSS feed.
No campaign link is available on this page yet. Funding targets, rewards and dates will be shared with the official campaign announcement.